0.32 WIP Release of the Assetto Corsa Modding Manual 3.0

Autumn is here.

Assetto Corsa newbie modders are creative, very creative. I would really love to post some of the distorted examples that they can provide, but I'm afraid they would leave a bad taste in everyone's mouth 😏. You'll see only the best ones in the manual.
 

I may be repeating myself, but I seriously believe that AC modders will not abandon the simulator once AC2 releases. Maybe it's just me. Based on the availability of accurate vehicle data to the average person, it will probably be easier to create a car in AC, due to its relative simplicity and its capability to "fill in the knowledge gaps".

However, let's expand OUR knowledge now.

Let me roll the list of relevant changes in this update:

- Additions in car & track configs.

- Finally some help for setting up the car driver (pre-made ones for now, custom ones later). The instructions for creating one were a mess, due to the fact that the official pipeline is obsolete (kind of).

 

- After a little discussion with the head of artistic direction, Pro tips have dedicated boxes now! Wohooo!






 

 

 

 

- Since there are some people who don't download tons of mods with very poor Internet connections  that complained about the size of the high quality PDF, which is kind of understandable, I listened to them and I got some serious professional tools to optimize the outputs of the high quality print.

Actually, it's an entirely different system. There is a subtle quality loss, but it's a thousand times better than what you would get by reducing the DPI aiming for the same file size. So a 1.4 GB document has been reduced to around 130 MB with almost no loss. In some instances it's actually crispier and more defined, depending on the image. I couldn't believe my eyes. That's what I call an improvement! I'm so happy! A year and a half later! 😂

Needless to say that the low resolution version is not necessary anymore. For those who are on the absolute quality side however, I may add a download with a full quality print every few releases. But you'll have to wait. A lot. Or you can just ask. Also if the document will get bigger you will have to download more that 1.4 GB in the future. Just don't ask, ok?

- There's more, but you'll have to discover it by yourself.

 

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EDIT 22.02.2024: Links removed due to limited cloud storage and to the fact that nobody is downloading this release.

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This is a WIP (Work-In-Progress) project. You can consider these releases early betas.

The package includes (in separate downloads):

  • Useful tools (same as 0.31)
  • Useful tracks for car debugging (same as 0.11-0.31)

[DOWNLOAD 0.32 RELEASE (manual only)] ~1.37 GB PDF  (2400 DPI) 😅 ~135 MB PDF 😁:

- Manual with lots of images, descriptions and extended coverage of topics. Optimized high quality because I can.

[DOWNLOAD TOOLS for car/track modding] ~109 MB ZIP:


- ksEditor (vanilla)

- ksEditorAT v6 (by x4fab)

- nVidia DDS texture plugin for Adobe Photoshop (latest release, for those who don't want to create a nVidia Developer account)

- QuickBMS, with related scripts to unpack models and pack/unpack vehicle .acd data files. Be aware that this tool may not work every time, especially with UNOFFICIAL encryptions.

- Lotus SHARK v4.03c, suspension analysis tool by Lotus.

[DOWNLOAD TOOLS for sound modding] ~301 MB ZIP:

- FMOD Studio 1.08.12 (Windows 32 & 64 bit, Mac OS installers for those who don't want to create an FMOD account)

- FMOD Bank tools (extracts wave samples from pre-existing sound banks)

[DOWNLOAD TEST TRACKS] ~205 MB ZIP:

- Suspensions test track (by chuky500)

- Special Route Vmax (by Stereo)

- Test Pad (by Stereo) 


These are classics. Just trust them.


 
 
 
You can contact me with this email: assettocorsathemanual@gmail.com

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